Welcome to Chane
This is the canonical reference for our Draw Steel campaign set in Chane — its world and peoples, its faiths and institutions, and the histories that shape everyday life within it. Where the setting departs from expectation, those departures are deliberate.
Not every truth here is evenly known. Some entries are certain; others are partial, framed by uncertainty, or written from a single vantage. That, too, is deliberate — discovery is part of play. Use these pages as a shared foundation: your characters inherit what is recorded here, and through play will add to it.
"We came with nothing, hands and breath,
To hold back silence, dark, and death.
Our land was empty, now it sings,
Of quiet lives and honest things."
I have watched this world since before it had a name, and I will tell you what it is.
Chane is one world, closed on every side, and almost all that lives in it is gathered into a single country: the Vale of Fingers, a broad green basin of field and river and forest, held between the cold northern peaks and the red wastes of the south. To those born here it is not one nation among many. It is the world entire, and they are not wrong by much.
At its heart stands Crownhold, the great city on the southern shore of Hallowglass Lake, whose waters lie so still they seem to be waiting for something. Its oldest quarter was raised in the Age of Song, before the breaking, and it looks like nothing built since: pale and grown rather than cut, like bone coaxed into arch and vault. Those halls still hum faintly to anyone who stops to listen, and the people say it is threadlight, caught in the stone and never let go. From that high old centre the Concordate rules, a sealed crown set beside its seat in memory of the kings who came before. But the old quarter is only the heart of it. Crownhold long ago spilled past its first walls and spread for miles, street on street of market and workshop and home, and into that sprawl the whole world has come. Thousands upon thousands of every people there is live here shoulder to shoulder, in the noise and trade and press of an ordinary day.
Outward the Vale runs on into field and forest and moor, through market towns and rival ports, down to the soldiers' forts that hold the southern passes against the Ashlands. Its people reckon it in five regions, from the fertile heart of Midvale to the cold wild country under the Fingers, out to the southern marches where the red earth begins. Past those borders the world thins. It grows wider, and emptier, and stranger, and fewer and fewer go looking. I could tell you what waits in the dark out there. You would not thank me for it.
Threadlight runs through all of it, seen and unseen. A rare few can take it up and bend the world to their will; most never will, and live their whole lives certain it touches them anyway, in a harvest that holds, in a fall that should have killed and somehow did not. They are not entirely wrong about that.
Overhead the order holds. The sun keeps its course; the stars do not wander; the moon hangs broken and does not heal. The people read this less as harmony than as evidence of a world wound tight and narrowly bound, where what changes gathers at the edges and in the uncertain places.
The Vale looks stable, and for most it is. Crops come in. Bells ring. But the roads are less safe than they were; raiders press the southern marches, bolder bandits hold the dark places, and the old comfortable certainty has begun to thin. Beneath all of it, older than any raider, there is a feeling this world has never quite shaken: that something is coming, that every life here is bent toward a purpose, and that no one has yet been told what it is.
I have watched a long time. I think they are right to be uneasy.
The Peoples of Chane

Devil
AncestryDevils originate from the Seven Cities of Hell. They are humanoid in form, most commonly bearing red or blue skin rangin

Dragonkin
AncestryDragonkin are a rare ancestry, found in small enclaves scattered across Chane. They are distinguished by scaled skin, mo

Dwarf
AncestryDwarves are a compact and powerfully built ancestry, with flesh and bone notably dense and resistant to injury. Their ph

Goblin
AncestryNote; Goblin does not exist in Draw Steel rules- we’ll be homebrewing this only if someone chooses to be it. Their abili

Hakaan
AncestryHakaan are widely known for an open manner and an ease with strangers, which makes their departures stand out all the mo

High Elf
AncestryMany high elves hold that they were shaped in the earliest ages by the Aetherim, formed to tend knowledge, preserve craf

Human
AncestryHumans belong to the world in a way the other speaking peoples do not. They sense the presence of the supernatural insti

Memonek
AncestryMemonek traditions speak of a purpose long forgotten. Their oldest accounts claim their ancestors were fashioned for a s

Orc
AncestryOrcs value distance, quiet, and control over their own ground. They favour settled routines, familiar people, and places

Polder
AncestryOften called halflings or gnomes by outsiders, names some find charming and others quietly resent, polders are a small,

Revenant
AncestryThe dead sometimes walk among the living. Revenants do not rise through necromancy, but through a union of injustice and

Riftborn
AncestryRiftborn are marked from birth by a persistent distortion linked to an ancient rupture in space and time. This vast, unk

Wode Elf
AncestryMany wode elves trace their lineage to ancient sylvan spirits, bound to the deep forests known as wodes. This belief is
Paths of the Hero
Censor
ClassSummary:A relentless holy warrior who marks a foe with Judgment, gaining Wrath to punish and debuff them. Can heal allie
Conduit
ClassSummary:A divine channel who fuels magic with Piety, gained each turn or through risky prayer. A powerful healer-support
Elementalist
ClassSummary:The mage or wizard class who shapes the elements through Essence, gained each turn and from nearby elemental dam
Fury
ClassSummary:A brutal frontline warrior who builds Ferocity by taking hits and staying in the fray. Unspent Ferocity unlocks
Null
ClassSummary:Unarmed psionic warriors who control the battlefield through rapid movement and a disruptive null field. They ga
Shadow
ClassSummary:A cunning rogue who mixes stealth and magic. Gains Insight each turn and discounts abilities when attacking with
Summoner
ClassSummary:Battlefield controllers who overwhelm encounters by commanding squads of summoned minions. They trade personal a
Tactician
ClassSummary:A battlefield commander who marks enemies and empowers allies. Gains Focus from ally actions, then uses it to gr
Talent
ClassSummary:A psionic caster who bends minds, motion, and moments through sheer will. Gains Clarity each turn and can oversp
Troubador
ClassSummary:A dramatic hero who fuels abilities with Drama, gained from bold moments and emotional swings. Supports allies w
The Gods of Chane
Adûn
DeityDomains: Creation, Life, Love, ProtectionAdûn is the god of creation, life, honest labour, and steadfast protection. His
Cavall
DeityDomains: Life, Love, Protection, WarCavall is the god of life, protection, justice, and the lawful order that keeps comm
Cyrvis
DeityDomains: Death, Fate, Knowledge, TrickeryCyrvis is the enemy of fate itself: god of death, twisted destiny, forbidden kn
Kul
DeityDomains: Knowledge, Life, Sun, Trickery, WarKul, the Father of Flames, is the god of fire, creation, destruction, and th
Nebular
DeityDomains: Creation, Life, Love, SunNebular, the Star Mother, is the goddess of creation, life, love, and the sun's sustai
Nikros
DeityDomains: Death, Fate, Storm, WarNikros, the Tyrant, is the god of death, fate, storm, and the brutal right of strength.
Ord
DeityDomains: Creation, Knowledge, Protection, Sun, WarOrd, the Maker and Engineer, is the god of creation, knowledge, protec
Ovanor
DeityDomains: Fate, Knowledge, Storm, SunOvanor, the Stormrider, is the god of fate, knowledge, storms, and the guiding light
Salorna
DeityDomains: Life, Nature, Storm, SunSalorna is the goddess of life, nature, storms, and the sunlit balance that binds them.
Val
DeityDomains: Creation, Knowledge, Life, Nature, ProtectionVal, the Noble Lord and First Among Equals, is the god of creation
The Vale of Fingers
The Vale of Fingers

The Vale of Fingers is the centre of life as most people understand it. It is a broad, temperate basin of farmland, rivers, forests, and roads, enclosed by barriers that make it feel both protected and complete. For the vast majority of its inhabitants, the Vale is not a region within the world; it is the world, in all the ways that matter day to day.
The Vale takes its name from the great mountains to the north, where four narrow, towering peaks rise above all others. These are the Fingers. They dominate the skyline, anchor countless local stories, and mark a boundary few willingly approach. The land beneath them is colder, darker, and older than the fields of the south, and those who travel too close speak of unease that lingers long after they return.
Below the Fingers lies Hallowglass Lake, unnaturally still, from which the region’s rivers flow outward to sustain farms and towns. On its southern shore stands Crownhold, the largest city known, and the seat of the Concordate. From here, trade routes radiate, laws are negotiated, and disputes are settled before they harden into war.
The Vale is divided into five recognised regions:
- Midvale, the fertile central heartland.
- Northvale, colder and wilder land beneath the Fingers and surrounding Hallowglass Lake.
- Caelond, the western hills and moors that descend toward the Sea of Everfall.
- Eastryn, forested lands rising toward Mount Tirhallow.
- The Vaelmark, the southern marches, beyond which lie the Ashlands.
Life in the Vale is defined by proximity and mixture. Most settlements are home to many ancestries living side by side, bound more by shared custom, labour, and faith than by blood. Old traditions persist in remote places, but coexistence is the norm rather than the exception. Temples stand near markets; shrines share streets with guildhalls; saints are invoked as readily as contracts.
Beyond the Vale’s borders lie places spoken of more than seen. To the west, an endless sea. To the south, red earth fading into ash. To the north and east, lands that grow stranger with every telling. These edges are acknowledged, occasionally feared, and rarely pursued. Most people live their entire lives without reaching them.
The Vale appears stable, even comfortable. Seasons return. Crops grow. Bells ring. Yet everyone knows the boundaries exist, and that beyond them lie things the Vale does not fully explain. Few seek those answers—but they shape the world all the same.
Map of the Vale of Fingers

The Five Regions of the Vale

Caelond
LocationCaelond lies along the western edge of the Vale of Fingers, where settled land meets the Everfall Sea. The region is def

Eastryn
LocationEastryn occupies the eastern reaches of the Vale of Fingers, where lowland rivers and wetlands give way to extensive for

Midvale
LocationMidvale occupies the worked centre of the Vale of Fingers. It is not distinguished by dramatic terrain or singular landm

Northvale
LocationNorthvale occupies the northern edge of the Vale of Fingers, where the land rises toward the mountains known as the Fing
The Fingers
LocationThe Fingers are the four great peaks that stand across the northern edge of the Vale, narrow and impossibly tall, set cl

The Vaelmark
LocationThe Vaelmark forms the southern edge of the Vale of Fingers, where settled land gives way to the Ashlands. It is the reg
The Histories of Chane
The Rebellion
A widespread uprising against the monarchy, driven by grievances that had deepened over generations. The conflict lasted approximately three years and ended with the overthrow of the last king. Its co
The Sundering
The cataclysm that fractured and broke the world. Great chasms split the land, mountains collapsed, and entire regions were rendered impassable. The precise date is a matter of scholarly dispute; esti
The Crown Concordia
The founding agreement that ended monarchical rule and established the Concordate. Year zero of the common calendar, and the division between Discordis and Concordis.
Founding of the Concordate
Following the Crown Concordia, the Concordate was formally established as the governing body of the Vale. Authority was distributed among representatives rather than concentrated in a single ruler, ma
The Timeline of Chane
The history of Chane is measured in two directions from the Crown Concordia, the founding agreement that established the Concordate. Years after the agreement are counted in Concordis; years before it