Class
Talent
Summary:
A psionic caster who bends minds, motion, and moments through sheer will. Gains Clarity each turn and can overspend it, taking strain for powerful effects. Fragile but versatile. Subclasses: Chronopath, Telekinetic, Telepath. Think of Jean Grey or Jedi. Exert their will on reality with the power of their mind. The most supporty, class after the conduit. A little bit of a glass cannon.
Heroic Resource: Clarity
Gain 1D3 at start of their turn
Gain it when first in round is force moved
They can read thoughts, move people with their mind, and even alter time.
But their unique thing compared to other classes is they can use more HR than they have. They can go into negative HR, when they incur strain, and so take damage and be affected by other consequences depending on ability used.
Subclasses:
- Chronopath - think Dr Strange in rewinding time. Ability “Again” where they can have someone roll their dice roll again. Or “Flashback” where an ally can repeat an action they took without spending more resource.
- Telekinetic - think Magneto. Blast away enemy weapons, take less damage, and a “force choke”.
- Telepath - Professor X. Speak in minds, a little mind control. Project awe, and frighten enemies or enhearten allies. A little more support style.
Last updated: 6 June 2026