Class
Null
classplayablemartialpsioniccontroller
Summary:
Unarmed psionic warriors who control the battlefield through rapid movement and a disruptive null field. They gain Discipline from motion and hostility, empowering strikes, shoves, and defenses. Subclasses: Chronokinetic, Chriokinetic, and Metakinetic, each mastering a different psionic expression. Positioning matters a lot- plenty of speed, but targeting some to be in null field.
Heroic Resource: Discipline
Gain 2 at start of turn as normal
Gain it when someone enters their null field
Gain it first time DM uses malice
Better grabs and knockbacks and extending null field
Null field unique to null: 1 sq adjacent
Spend discipline to enhance null field
Null speed - adds intuition to your speed
Psionic martial arts - use intuition for some combat
Subclasses:
- Chronokinetic - master of time; can’t manipulate it, but time effects them less, be at multiple places at once. Easily disengage.
- Chryokinetic - master of absolute cold; ice abilities. Good at slowing enemies/debuffing.
- Metakinetic - mastery of the body; change shape and have iron skin. Hit harder and push further.
Last updated: 6 June 2026