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Class

Tactician

classplayablemartialsupport

Summary:

A battlefield commander who marks enemies and empowers allies. Gains Focus from ally actions, then uses it to grant advantages and coordinated attacks. Buff and direct your allies. A skilled weapons master with kit-based signature abilities. Subclasses: Vanguard, Insurgent, Mastermind.

Closest to a “mundane” character- heroic due to their abilities, not supernatural. Support and tank, but still do a decent damage.

Heroic Resource: Focus

Gain 2 at start of turn as normal

Gain it when allies use heroic abilities

Gain it when allies attack your marked target

Can mark an enemy. Everyone gets advantage attacking.

Tactician can grant additional benefits to allies attacking it using their focus.

Weapons master, and can pick two kits and combine best benefits.

No signature abilities innate to tactician- they get two signature abilities based on kit choices.

Can assist with more things outside of combat such as negotiations.

Subclasses:

  • Vanguard- more tanky; parry to reduce incoming damage. Leads from the front is rewarded.
  • Insurgent- guerrilla fighter; good at being sneaky and giving allies extra damage through triggered actions
  • Mastermind- master strategist overseeing the battlefield, using triggered action to stop an enemy in their tracks. Can enable allies to make attacks against targets.

Last updated: 6 June 2026